Massive PvP - Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city.
- Fixed an issue that disabled Siege Weapons if the target was out of range.
- NPC's will properly respawn when a building is repaired.
- Players are now able to use a siege weapon after the player using it has gone linkdead.
- Players now get a notification when they are about to get teleported out during a Massive PvP battle.
- Damaged playerbuilt curved walls now have correct collision sothey can not be walked through before they are completely destroyed.
- Lacheish Plains: Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there.
- Poitain: Several holes have been closed in the West, South andEast Battlekeeps so players can no longer bypass the walls there.
I still think 48vs48 is way too disorganized. It's good to see them working on making it more enjoyable for everyone, but I fear this is just a fad that will die out eventually. You need to have better organized PvP to keep people interested. PvP on a smaller scale. 6vs6 objective battles...or 12vs12. Keep it small. Instill the strategy into PvP rather then a mad disorganized battle.