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PvP Progression and Notoriety systems
Total Views: 936 - Total Replies: 4
Jul 24 2008, 9:09 am - By marz


Taken from the testlive forums, the upcoming June 30th patch is supposed to include the PvP patch:

Here is a brief explanation of the basics of the new PvP systems.Everything listed here may not be in the current build on Testlive, anddoes not necessarily reflect the final system.


PVP Levels and XP
* There are 10 PVP levels.
* All players are worth 100 PvP XP when killed by a similar level player.
* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.
* Losing PVP XP will not de-level you in PvP level.
* In order to prevent abuse of the system, there is a limit set on howmany times one player can gain or lose PvP XP from another.
* You gain normal PVE XP when you are involved in a PVP kill. If you oryour team get credit for a PVP kill, then you gain a certain amount ofPVE experience from that kill. You get 10% of the XP from that playeras though he were a monster of that level. You always get a minimum of1 xp.


PVP Items
You can buy PVP items with normal money (there is no special currencyfor PVP). However, your PvP level will have to meet the requirements(if any) on any items you wish to use.
* Items are not tradeable
* Sold by PvP vendors


Notoriety System
A player is flagged in three different ways using this system: innocent, criminal, and murderer.

* Criminals and Murderers will have an icon showing their status.
* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.
* Criminal : Performing a hostile action on an Innocent player willflag you as a Criminal for 5 minutes. Any further Criminal acts duringthe 5 minute time will refresh your Criminal Status.
* Attacking Criminal players and/or killing them will not flag you as Criminal.
* Killing Criminal Players will not cause you to gain murder points.
* Murderer : Players who have attacked and killed innocent playersenough times to generate 100 or more points will be flagged asMurderers. Killing lower level players (outside your XP range) willresult in a larger penalty towards the murderer limit.
* Murder score is capped at 1750 points.
* For every other real time hour that passes, your murder score is reduced by 1 point.
* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.
* Killing mobs which yield XP will reduce your murder score at a rateof 1 point per 1% of a level worth of XP. Completing quests for XP willNOT contribute.
* Murderers and Criminals cannot access traders or vendors.
* Guard NPCs will attack murderers on sight.
* Dying while flagged as a murderer results in the following: a. 100%increased loss of PvP XP for the murder b. 100% increased gain of PvPXP for the person killing the murderer c. 100% increased chance ofdropping an item.
* Any players interacting with a Criminal or Murderer (that includesgrouping with them or trading with them) will be flagged as a Criminal.
* If you group with a Criminal or Murderer, you will be flagged as aCriminal for as long as you are in the team, and 5 minutes after theteam disbands (or the Criminal/Murderer leaves the team).
* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.
"That which does not kill you, makes you stronger." - Friedrich Nietzsche


Jul 24 2008, 9:57 am - Replied by: Huml


I dont know how much I'll like it.  I thought I would love it when I first started on a pvp server and was getting ganked.  Now, I just laugh and expect it.  I give out my fair share of ganking so I can't get mad. 

I am lookign forward to seeing how it all pans out though.  I'll adjust to anything, I love this game :)

Jul 24 2008, 9:59 am - Replied by: ISMurphy


WAAAAAAAAAAY to overcomplicated. they can use this base formula and make it sooo much more simple... although i am anxious to see it in action, i pity any like level classes of those classes not overpowered right now... they will be farmed with no penalty simply because their class does not PVP well.

 

Bear Shamans, HoX's, Tempests, Rangers will be out in force or in the armsmans waiting for everyone. be interesting to see it in effect and how much PVP it will take to level

" Don't Cry, I Can't Hear You Over How Awesome I Am..."
Jul 24 2008, 10:11 am - Replied by: Huml


I dunno, I don't think the classes are that unbalanced myself.  Just my opinion.  Rock, paper, scissors my man =D
Sep 29 2008, 12:33 pm - Replied by: Father


I am really anxious to see the Notoriety System implemented. It's going to be really great at discouraging gankers or it's just going to be something they shrug off.
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