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Jul 31 2008, 9:01 am - Replied by: Jerival


A lot of the AoC reading material seems to have a negative spin to it lately, and I'm not sure if that has something to do with the generalization that negative news sells. 

 

Think about the current landscape of the MMO game, there are quite a few options out in the marketplace right now.  Think back to when Everquest came out, the only MMO that I was aware of was Ultimate Online (I'm not sure if Asherons Call came out before or shortly after).  Everquest enjoyed a huge playerbase simply because there were no other graphical MMO alternatives.  

 

Right now there are multiple games currently open for subscriptions and more on the way in development or beta.  A new game has the ability to draw a large amount of people away from these other games, but sustaining that population is not probable given the obstacles these massive software endeavors encounter post-release.

 

I'm suprised there haven't been more companies pulling the plug shortly after launch on an MMO.  At some point the market will be saturated and introducing a new MMO will not be profitable, if it can even recoup the capital investment required for development.  I'm not sure that this scenario will even occur, by that point Sony will probably have purchased all the MMO's and you can play any of them for the low low price of $99.99/month for the exclusive Zirconia Station Pass.

Jul 31 2008, 10:39 am - Replied by: warforge


I have to agree Yogs correct that things are far from Barren...but far from feeling Massively populated like it was a month ago.

Population has taken a blow...but it does not mean there are not good quality players still playing the game.

Adding all things up I believe the population must have taken a hit big time...not small but large amounts of people have left.
"
1. friends list went poof around July 4th patch.
2. Guild imploded in less than week from that patch.
3. Vn boards usually super active  is now trickling along.
4. In Taran there used to be at the least 40+ people around the trader building, now its a handfull if that.
5 Traveling through newbie areas that normally had traffic is down to handfull of players.
6.KEsh usually had more than one instance is down to one...and I see a few folks.

Does not mean AOC is dead..it just shows me that the population for surely is lower..significantly lower.

I will say I will keep watching your posts here...as I hope to see a server merger go in and population increase...which may be months from now.

I still want to participate in sieges...till its up and running well with lots of wars..I will hold out for you guys to inform me here =).





Nah nah I got into Warhammer Beta 07/15/08



 
Aug 06 2008, 2:08 pm - Replied by: Huml


Eh, I play on Tyranny PVP server and the population gets thinner and thinner.  When I play, I have a hard time finding people to battle.  Really is getting bad on our server, I think they need to merge and quit lying about the populations, Medium.
Apr 06 2009, 7:10 am - Replied by: rockymeet



Jerival wrote:

The last patch specifically addressed the memory leak issues, or at least some of them.  Personally I saw a noticable decline in performance from patch to patch using Windows XP 32bit with 2gigs of RAM.  It got to the point where I had to keep the task manager open on my second monitor so that I could manually end the AOC process whenever the mini-map greyed out and my system started to chug.  This was a fairly regular occurance, resulting in restarting the game approximately every half an hour.

 

Prior to the last patch I had upgraded to 4gigs of RAM and Windows Vista 64bit and now the only issue I have with the game is the occasional server lag spikes.

 

Obviously this isn't the preferred fix to the memory leak issue, but if you have the disposable income to run out and upgrade your machine for no other reason than to play AOC, it seems to help.  Anyhow, I haven't had any problems with Vista and the game actually seems to run better with my 8800 GTX card, both in appearance and increased framerate.  (I also switched from shader 3.0 to 2.X permanently to rid the problems in some of the instances where my framerate would die due to some particle effects or textures, I haven't switched this back under Vista so I cannot comment on whether these changes have any effect on that particular problem).

 

Anyhow, to specifically answer your question.  No, I don't think they have fixed the memory leak issues but it appears it is towards the top of their priority list.

 

Hope this helps..


well all are information that person good i m full agree thanks for this post.i like it
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rockymeet
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Well if you say so, but I am not sure most people would agree...I mean if you really think about it.
AoC Gold--AoC Gold
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